MMO Games Market Size, Development, Key Opportunity, Application and Forecast to 2027
Category: #business  By Partha Ray  Date: 2019-08-20
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MMO Games Market Size, Development, Key Opportunity, Application and Forecast to 2027 The 'MMO Games market' research added by Market Study Report, LLC, is essentially an exhaustive review of present and future trends of this business sphere. The report also collates a concise outline of industry share contenders, market share, market size in terms of value and volume, distribution channel, and geographical spectrum along with revenue predictions of the industry landscape.

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Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games. Global MMOG market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.

The report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.

The report aims to provide an overview of global MMOG market with detailed market segmentation. Also, it analyzes the current MMOG market scenario and forecasts the market till 2025. The report covers market dynamics effecting the market during the forecast period. Furthermore, the report analyzes the competitive scenario, geographic trends, and opportunities in the markets with respect to all geographic regions. The report also includes the detailed company profiles of the key players in the market along with their market strategies. The report also provide porter's five forces analysis and SWOT analysis for all company profiled in the report.
Companies like Activision Blizzard and Electronic Arts are massively participating in media and promotional events that are further leading to growth in awareness and consumption of the games. Some of the other factors impacting the growth of this market are growth in development of hardware platforms like PlayStation, XBOX360 and Wii U. Emerging gamification and virtual currency are also some of the factors influencing the growth of this market during the forecast period. Some of the key players of MMOG market include Activision Blizzard, Inc., Electronic Arts (EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co., Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft Entertainment SA among others.

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1Introduction
1.1Scope of Study
1.2The Insight Partners Research Report Guidance
2Key Takeaways
3MMO Games Market Landscape
3.1Market Overview
3.2Market Segmentation
3.2.1MMO Games Market - By Genre
3.2.2MMO Games Market - By Platform
3.2.3MMO Games Market - By Revenue - Model
3.2.4MMO Games Market - By Region
3.2.4.1By Countries
3.3PEST Analysis
3.3.1North America - PEST Analysis
3.3.2Europe - PEST Analysis
3.3.3Asia Pacific - PEST Analysis
3.3.4Middle East and Africa - PEST Analysis
3.3.5South America - PEST Analysis
4MMO Games Market - Key Industry Dynamics
4.1Impact Analysis
4.2Key Market Drivers
4.3Key Market Restraints
4.4Key Market Opportunities
4.5Future Trends
5MMO Games Market Analysis- Global
5.1Global MMO Games Market Overview
5.2Global MMO Games Market forecast and analysis
6MMO Games Market Revenue and Forecasts to 2025 - Genre
6.1Overview
6.2Genre market forecast and analysis
6.3MMO Role Play Games (MMORPG) Market
6.3.1Overview
6.3.2MMO Role Play Games (MMORPG) market forecast and analysis
6.4MMO First Person Shooter (MMOFPS) Market
6.4.1Overview
6.4.2MMO First Person Shooter (MMOFPS) market forecast and analysis
6.5MMO Real-time strategy (MMORTS) Market
6.5.1Overview
6.5.2MMO Real-time strategy (MMORTS) market forecast and analysis
6.6Others (Turn-based, simulation, casual MMO Games) Market
6.6.1Overview
6.6.2Others market forecast and analysis
7MMO Games Market Revenue and Forecasts to 2025 - Platform
7.1Overview
7.2Platform market forecast and analysis
7.3Mobile MMO Games Market
7.3.1Overview
7.3.2Mobile MMO Games market forecast and analysis
7.4PC MMO Games Market
7.4.1Overview
7.4.2PC MMO Games market forecast and analysis
7.5Console MMO Games Market
7.5.1Overview
7.5.2Console MMO Games market forecast and analysis
8MMO Games Market Revenue and Forecasts to 2025 - Revenue Model
8.1Overview
8.2Revenue Model market forecast and analysis
8.3Free-to-play Games Market
8.3.1Overview
8.3.2Free-to-play market forecast and analysis
8.4Pay-to-play Games Market
8.4.1Overview
8.4.2Pay-to-play market forecast and analysis
9MMO Games Market Revenue and Forecasts to 2025 - Geographical Analysis
9.1North America
9.1.1North America MMO Games market overview
9.1.2North America MMO Games market forecast and analysis
9.1.2.1North America market forecast and analysis - By Countries
9.1.2.1.1US market
9.1.2.1.2Canada market

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About Author

Partha Ray    

Partha Ray

Partha is into digital marketing since the last 3 years and has worked on multiple projects across various industries. An Computer Science engineer by education, he has prior experience in software development. His other interests include playing cricket & Hockey.

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